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【FAQ】FAQ49补充 关于测试中的建筑和技能的详细说明

发表时间2009-06-23编辑:小德来源:网络购买优惠点卡

  How far in tech is the dark pylon cloak?

  All 3 abilities are available right when the Dark Pylon is created.

  黑暗水晶的隐身在科技树哪一级?

  黑暗水晶建造完的时候三个技能就都可用了。

  Can dark pylons be used as a warp-in end that gives energy to your HT's?

  Sneaking a cloacked probe and placing a pylon in the back of the enemy base for warp-ins and hidden cannons sounds like fun ^^

  Yup, everything a Pylon can do, a Dark Pylon can do better :) but of course at a cost.

  黑暗水晶可以用来传送并且给HT能量么?

  一个隐身的农民溜进敌人基地后面放下个水晶然后再摆上一大堆炮台听起来不错^^

  是的,水晶能干啥它也能干啥,而且黑暗水晶能做的更好:)当然,除了造价。

  According to the new Q&A both terrans and protoss got energy-dependent economy boosts, the zerg doesnt. instead the zerg gained a boost in unit construction time (i.e. queen spawns 4 mutant larvae). one implication i can see is that it further underlines that zerg needs to expand quickly, and they can maintain numeric advantage as long as they manage their expansions well.

  I'd like to see what more experienced players can forsee besides this, gameplay-wise.

  Spawning larva also costs energy (currently 25) and time.

  从新的Q&A来看人族和神族都有了消耗能量换取经济的技能,虫族没有。但虫族获得了多端暴兵时间的技能。我想这对虫族的意义是强调了虫族的扩张吧。

  孵化幼虫需要能量(现在是25)以及时间。

  Are queens still unique? What about motherships?

  What tier are the lurkers? Are they still late-game units?

  Are hydralisks still better anti-air than anti-ground? What are their damage stats?

  1) Neither are unique.

  2) Lurkers are tier 3. The Lurker Den requires a Hive. Banelings are much better for earlier AoE, and Lurkers are a good siege type unit in addition to its previous uses. They have a range of 9 which outranges Protoss cannons and have an attack of 15 15 to armored (including buildings).

  3) Hydralisks are still slightly better against air, with air to ground attack stats of 10 6 armored and ground to ground attack stats of 10, both with range 6.

  女王还是唯一么?母船呢?

  潜伏者(地刺,Lurker)的科技级别是?还是后期单位?

  刺蛇依然是对空比对地猛么?伤害数值多少?

  1 都不是唯一了。

  2 地刺是3级科技。地刺巢需要三本。毒虫早期做范围伤害更好,而地刺除了以前的作用,现在更适合作为攻城单位。他们具有9点射程,这已经超过了神族的炮台,而攻击提升到了15+15对重甲(包括建筑)

  3 刺蛇依然擅长对空,对空攻击数据是10+6对重甲,地对地攻击数据是10,射程均为6。

  Can the mule defend itself?

  Yes. It currently has the same attack value as a SCV.

  拖拉机能自我保护么?

  能,他和SCV攻击相同。

  Can the drop pod be placed anywhere with line-of-sight, leading to the mule being used as a scout?

  Yes, this can be quite helpful in some circumstances. Originally, each drop ship spawned 3 Mules, but it became a bit too advantageous in scouting 3 places at once.

  空降仓可以被放置在视野范围内的任意地点以便让它们作为侦查单位么?

  是的,在某些情况下这将相当有用。过去每个空降仓会产生三个拖拉机,但是让拖拉机分别去侦察三个地方这对人族来说太有利了。

  Does razor swarm damage both ground and air? What about friendlies?

  It does currently damage both ground and air, but not friendly units.

  剃刀虫群同时对地对空么?对友军呢?

  同时对地对空,不对友军造成伤害。

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